
VISAGEventure - Prototype
VISAGEventure!
...is a 2D parkour-platformer where you (hypothetically) deliver packages across a digital city. Wall-run and slide across digital landscapes, trying over and over until you outrun the clock.
Controls
| Action | Keybind |
| Run | Left/Right arrow |
| Jump | Space |
| Slide | Right Shift |
| Wall-run | Hold Space (in front of a white square) |
How To Play
Get to the end of the course before time runs out. Then retry for a desired, faster time.
- Movement is momentum-based, meaning you will keep your current velocity as long as you stay in the air/keep sliding.
- The fastest way to gather momentum is to constantly slide, jump and wall-run.
- You may want to chain together a "slide>jump>slide" loop.
- Wall-running will slow you down to a fixed speed if you linger on it, but releasing yourself early will provide a boost of speed.
You are encouraged to experiment with the movement system, finding new, faster ways to traverse obstacles.
Credits
Lily Briggs - Background sprites
Owain Harris - Level design, (hypothetical) scriptwriting
Skye Montomery-Paton - Sound design
Xavier Fulgencio - Player visuals, game mechanic and UI programming
Made for the University of Canturbury's PROD141 course, 2025.
Notes
There would be more ideas to show, but due to technical difficulties, they had to be put aside. Here's a couple:
- There would be a tutorial.
- Some inter grated lore would come with it.
- The player character is named "K-ROAM," a "Voyager" betraying their criminal allegiance to save this digital city.
- VISAGEventure would have a more established, "vaporwave" identity, with visuals and sounds to boot.
- Much of the prototype visuals are inspired by DATA WING.
| Updated | 2 days ago |
| Published | 6 days ago |
| Status | Prototype |
| Platforms | HTML5 |
| Author | tek_xavvy |
| Genre | Platformer |
| Made with | Unity |
| Tags | Unity |
| Average session | A few seconds |
| Inputs | Keyboard |

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